Week 1 · August 27
Making Games in the Age of AI. By December, every one of you ships a real game that other people can play.
0–12 · Play
What's fun here?
Say it out loud the moment you notice it.
What do you actually do?
The one action you repeat over and over.
Could you make this?
Keep the question in your head. We come back to it.
12–18 · Verbs
Pick a verb. Now pick our theme. What game is that?
18–24 · What makes it fun
What makes a decision interesting?
You can't have both
You don't know for sure
It matters
Why do you stop playing a game you liked?
24–30 · Rules and feelings
Mechanics
The rules you write. Blocks fall, lines clear.
Dynamics
What happens when people play. You stack flat, then you panic.
Aesthetics
How it makes them feel. Tension, then relief.
30–36 · Limits
| Game | The limit |
|---|---|
| Pong | Two paddles. |
| Flappy Bird | One button. |
| Thomas Was Alone | Colored rectangles. It made people cry about rectangles. |
Which of these could you make?
Our first limit — and here’s what it leaves wide open:
Knights, castles, dragons, quests, kingdoms · space, robots, aliens, time travel · adventure, exploration, survival, mystery, puzzle, sports, racing, simulation · animals, nature, weather, seasons · history, invention, engineering, construction · scripture · abstract and geometric · everyday life, family, food, travel.
36–46 · Roles
| If you’re the kind of person who… | You’re already doing the work of a… |
|---|---|
| Notices when something feels off but can’t say why | Designer |
| Draws constantly, in margins, on everything | Artist |
| Notices when people are confused or frustrated | Playtest lead |
| Writes stories, invents worlds, names things | Narrative designer |
| Is the one who keeps the group on track | Producer |
| Hears when the music is wrong in a movie | Sound designer |
| Likes taking things apart to see how they work | Builder |
| Argues about whether a rule is fair | Balance designer |
| Tries to break things on purpose | QA |
| Organizes their stuff, makes lists, likes order | Producer |
| Can explain things so people understand | Anyone — and eventually a lead |
| Is good at math and logic puzzles | Builder, systems, balance |
36–46 · Roles
| Role | You own | Today, in five minutes |
|---|---|---|
| Designer | What the game is | Name the core mechanic of a game we played, in one sentence |
| Artist | How it looks | Sketch a character, or box art for a dream game |
| Sound | How it sounds | Watch a clip muted, then with sound. Say what changed. |
| Builder | Making it work | Name a rule this game must contain, in if/then form |
| Producer | Keeping it real | Take a big game idea. List what you'd cut to finish by December. |
46–50 · Wrap
A game could be about __________
where you __________.