The Salvation Poem Project
Clayfire
A game in development by The Salvation Poem Project, where I was the lead level designer and programmer.
Lead level designer and programmer

Clayfire is a project of The Salvation Poem Project. I was its lead level designer and programmer, setting the level design and technical foundation the game continues to build on. The work spanned both sides at once: designing a level or mechanic, programming it, and finding out in code whether it was actually fun.
- Designed, programmed and prototyped 80 distinct gameplay mechanics
- Designed and built half the levels in the game
- Set the foundation the current team builds on