The Salvation Poem Project

Clayfire

A game in development by The Salvation Poem Project, where I was the lead level designer and programmer.

Lead level designer and programmer

Clayton, the clay hero of Clayfire, mid-action
By The Salvation Poem Project

Clayfire is a project of The Salvation Poem Project. I was its lead level designer and programmer, setting the level design and technical foundation the game continues to build on. The work spanned both sides at once: designing a level or mechanic, programming it, and finding out in code whether it was actually fun.

  • Designed, programmed and prototyped 80 distinct gameplay mechanics
  • Designed and built half the levels in the game
  • Set the foundation the current team builds on

Open for new work

Have something you want built?

Tell me what you’re working on and we’ll see if I’m the right fit. If I’m not, I’ll say so.

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